bomberman update
rzwitserloot posted in programming on April 6th, 2006
update: Oliver patched a bunch of sprites for me. I also rewrote a large part of the code (specifically, all elements that are unique to a single bomberman character, including upgrade status, position, etcetera) to be a bit more object oriented.
All this in preparation for the goals I’ve set for myself: I want to have 2 modes of play, ’single’ player and ‘multi’ player.
In the single player mode, you battle through 8 levels, each with rapidly increasing enemies, both in number and in abilities. (Walk through walls, gobble up your bombs, etcetera). At the end you meet a boss character.
In multiplayer mode, you fight with other bombermen. 1 or 2 humans, and 0-3 computer controlled players. The AI that feeds these computer controlled players is similar to the ‘boss’ at the end of the single player mode.
None of it, at this time, will employ comet or some other form of remote multiplayer tech - just 2 people behind a keyboard for now.
I’ve been looking a little bit into the sound issue, mostly looking for game sounds to use. I’ve found the perfect background midi. It sounds good on macs, probably sounds ridiculously horrible on PCs, but, for what it’s worth, I’ve attached it to this post: Bomberman Theme Music.

April 7th, 2006 at 8:09
Where is the link?
April 7th, 2006 at 14:47
I haven’t updated the online backup yet. Also, while I have the sprites and the music, they haven’t been built into bomberman yet.
Just wrapped my last exam (assuming I passed, fingers crossed), so now I can spend some more time on this.